Last week, it was reported that there are more unfilled job vacancies than ever before in the British economy. As of November 2017, there were 810,000 unfilled vacancies in the UK – an increase of 60,000 on the previous year.
For all employers, that deserves a moment of reflection. But for employers of highly skilled workers, such as programmers, the current situation threatens to become a crisis as uncertainty over the direction of Brexit creeps in.
The challenge of attracting talent to the UK is underlined by the latest Global Talent Competitiveness Index (GTCI), which shows the UK has dropped from 3rd place in 2017, to 8th place this year. The rumours and uncertainty surrounding our future relationship with the European union are evidently making the UK a less attractive place to work.
Earlier this year, the overall value of the UK games market ‘soared’ past £4.1bn for the first time – so we are overdue a look at how publishers and developers achieve growth in the face of a prosperous secondary games market.
For the uninitiated, the secondary market covers the resale of second-hand games and trade-in (often for store credit). Retailers including Amazon, GAME, and HMV re-sell and, historically, this has been considered to the detriment of developers and publishers.
Have you ever played Job Simulator? It’s a virtual reality game set in 2050. In the game, jobs are automated and players take part in comical approximations of what real-world jobs must have been like to do when humans, rather than robots, had to perform them.
Let me tell you: it’s great fun! It might also be a window into a not-too-distant future of recruitment where VR could be used to prepare candidates for real-life job interviews and perhaps even the jobs themselves.
Thanks to staggered release schedules, we’ve been robbed of a good old-fashioned console war for several years now. But, with Microsoft and Sony launching the Xbox One and Playstation 4 within a few weeks of each other in November, the tail end of 2013 once again presented the opportunity to put the devices back to back. So, which of these two consoles won Christmas?
An unnamed Kotaku source caused a flutter of excitement yesterday by claiming that the PS4 is expected to launch around Christmas 2013, and is codenamed Orbis. While doubts persist as to the veracity of these claims, it’s believed that “select developers” have already received development kits for the new console. It can only be good news for developer and media jobs in the long run.
Apparently, the Orbis won’t be backwards compatible with PS3 games, potentially disappointing millions of gamers. But most intriguing is the news that the PS4 will have some kind of functionality built in that will prevent the use of pre-used disc games – locking a particular disc to a single PSN account.
At the very least it will severely limit the functionality of second-hand games. As an anti-piracy measure you can see their thinking, particularly as full retail games will be available in download-only format. But as someone who grew up eagerly borrowing and lending cartridges in the playground, it’s hard not to feel like something’s being lost here. Regardless of the truth or otherwise of yesterday’s rumours, expect something spectacular.